package vendor:glslang
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Index
Types (25)
- Client
- Free_Include_Result_Func
- Include_Callbacks
- Include_Local_Func
- Include_Result
- Include_System_Func
- Input
- Limits
- Mapper
- Messages
- Profile
- Program
- Resolver
- Resource
- Resource_Type
- SPV_Options
- Shader
- Shader_Options
- Shader_Stage
- Shader_Stage_Mask
- Source
- Target_Client_Version
- Target_Language
- Target_Language_Version
- Version
Constants (0)
This section is empty.
Variables (0)
This section is empty.
Procedures (42)
- default_resource
- finalize_process
- get_version
- glsl_mapper_create
- glsl_mapper_delete
- glsl_resolver_create
- glsl_resolver_delete
- initialize_process
- program_SPIRV_generate
- program_SPIRV_generate_with_options
- program_SPIRV_get
- program_SPIRV_get_messages
- program_SPIRV_get_ptr
- program_SPIRV_get_size
- program_add_shader
- program_add_source_text
- program_create
- program_delete
- program_get_info_debug_log
- program_get_info_log
- program_link
- program_map_io
- program_map_io_with_resolver_and_mapper
- program_set_source_file
- shader_create
- shader_delete
- shader_get_info_debug_log
- shader_get_info_log
- shader_get_preprocessed_code
- shader_parse
- shader_preprocess
- shader_set_default_uniform_block_name
- shader_set_default_uniform_block_set_and_binding
- shader_set_entry_point
- shader_set_glsl_version
- shader_set_invert_y
- shader_set_options
- shader_set_preamble
- shader_set_preprocessed_code
- shader_set_resource_set_binding
- shader_shift_binding
- shader_shift_binding_for_set
Procedure Groups (0)
This section is empty.
Types
Free_Include_Result_Func ¶
Free_Include_Result_Func :: proc(ctx: rawptr, result: ^Include_Result) -> i32
Include_Callbacks ¶
Include_Callbacks :: struct { include_system: Include_System_Func, include_local: Include_Local_Func, free_include_result: Free_Include_Result_Func, }
Include_Local_Func ¶
Include_Local_Func :: proc(ctx: rawptr, header_name: cstring, includer_name: cstring, include_depth: uint) -> ^Include_Result
Include_System_Func ¶
Include_System_Func :: proc(ctx: rawptr, header_name: cstring, includer_name: cstring, include_depth: uint) -> ^Include_Result
Input ¶
Input :: struct { language: Source, stage: Shader_Stage, client: Client, client_version: Target_Client_Version, target_language: Target_Language, target_language_version: Target_Language_Version, code: cstring, default_version: i32, default_profile: Profile, force_default_version_and_profile: i32, forward_compatible: i32, messages: Messages, resource: ^Resource, callbacks: Include_Callbacks, callbacks_ctx: rawptr, }
Related Procedures With Parameters
Limits ¶
Limits :: struct { non_inductive_for_loops: bool, while_loops: bool, do_while_loops: bool, general_uniform_indexing: bool, general_attribute_matrix_vector_indexing: bool, general_varying_indexing: bool, general_sampler_indexing: bool, general_variable_indexing: bool, general_constant_matrix_vector_indexing: bool, }
Messages ¶
Messages :: enum i32 { DEFAULT_BIT = 0, RELAXED_ERRORS_BIT = 1, SUPPRESS_WARNINGS_BIT = 2, AST_BIT = 4, SPV_RULES_BIT = 8, VULKAN_RULES_BIT = 16, ONLY_PREPROCESSOR_BIT = 32, READ_HLSL_BIT = 64, CASCADING_ERRORS_BIT = 128, KEEP_UNCALLED_BIT = 256, HLSL_OFFSETS_BIT = 512, DEBUG_INFO_BIT = 1024, HLSL_ENABLE_16BIT_TYPES_BIT = 2048, HLSL_LEGALIZATION_BIT = 4096, HLSL_DX9_COMPATIBLE_BIT = 8192, BUILTIN_SYMBOL_TABLE_BIT = 16384, ENHANCED = 32768, ABSOLUTE_PATH = 65536, DISPLAY_ERROR_COLUMN = 131072, LINK_TIME_OPTIMIZATION_BIT = 262144, VALIDATE_CROSS_STAGE_IO_BIT = 524288, COUNT, }
Profile ¶
Profile :: enum i32 { BAD_PROFILE = 0, NO_PROFILE = 1, CORE_PROFILE = 2, COMPATIBILITY_PROFILE = 4, ES_PROFILE = 8, COUNT, }
Program ¶
Program :: struct {}
Related Procedures With Parameters
- glsl_resolver_create
- program_SPIRV_generate
- program_SPIRV_generate_with_options
- program_SPIRV_get
- program_SPIRV_get_messages
- program_SPIRV_get_ptr
- program_SPIRV_get_size
- program_add_shader
- program_add_source_text
- program_delete
- program_get_info_debug_log
- program_get_info_log
- program_link
- program_map_io
- program_map_io_with_resolver_and_mapper
- program_set_source_file
Related Procedures With Returns
Resource ¶
Resource :: struct { max_lights: i32, max_clip_planes: i32, max_texture_units: i32, max_texture_coords: i32, max_vertex_attribs: i32, max_vertex_uniform_components: i32, max_varying_floats: i32, max_vertex_texture_image_units: i32, max_combined_texture_image_units: i32, max_texture_image_units: i32, max_fragment_uniform_components: i32, max_draw_buffers: i32, max_vertex_uniform_vectors: i32, max_varying_vectors: i32, max_fragment_uniform_vectors: i32, max_vertex_output_vectors: i32, max_fragment_input_vectors: i32, min_program_texel_offset: i32, max_program_texel_offset: i32, max_clip_distances: i32, max_compute_work_group_count_x: i32, max_compute_work_group_count_y: i32, max_compute_work_group_count_z: i32, max_compute_work_group_size_x: i32, max_compute_work_group_size_y: i32, max_compute_work_group_size_z: i32, max_compute_uniform_components: i32, max_compute_texture_image_units: i32, max_compute_image_uniforms: i32, max_compute_atomic_counters: i32, max_compute_atomic_counter_buffers: i32, max_varying_components: i32, max_vertex_output_components: i32, max_geometry_input_components: i32, max_geometry_output_components: i32, max_fragment_input_components: i32, max_image_units: i32, max_combined_image_units_and_fragment_outputs: i32, max_combined_shader_output_resources: i32, max_image_samples: i32, max_vertex_image_uniforms: i32, max_tess_control_image_uniforms: i32, max_tess_evaluation_image_uniforms: i32, max_geometry_image_uniforms: i32, max_fragment_image_uniforms: i32, max_combined_image_uniforms: i32, max_geometry_texture_image_units: i32, max_geometry_output_vertices: i32, max_geometry_total_output_components: i32, max_geometry_uniform_components: i32, max_geometry_varying_components: i32, max_tess_control_input_components: i32, max_tess_control_output_components: i32, max_tess_control_texture_image_units: i32, max_tess_control_uniform_components: i32, max_tess_control_total_output_components: i32, max_tess_evaluation_input_components: i32, max_tess_evaluation_output_components: i32, max_tess_evaluation_texture_image_units: i32, max_tess_evaluation_uniform_components: i32, max_tess_patch_components: i32, max_patch_vertices: i32, max_tess_gen_level: i32, max_viewports: i32, max_vertex_atomic_counters: i32, max_tess_control_atomic_counters: i32, max_tess_evaluation_atomic_counters: i32, max_geometry_atomic_counters: i32, max_fragment_atomic_counters: i32, max_combined_atomic_counters: i32, max_atomic_counter_bindings: i32, max_vertex_atomic_counter_buffers: i32, max_tess_control_atomic_counter_buffers: i32, max_tess_evaluation_atomic_counter_buffers: i32, max_geometry_atomic_counter_buffers: i32, max_fragment_atomic_counter_buffers: i32, max_combined_atomic_counter_buffers: i32, max_atomic_counter_buffer_size: i32, max_transform_feedback_buffers: i32, max_transform_feedback_interleaved_components: i32, max_cull_distances: i32, max_combined_clip_and_cull_distances: i32, max_samples: i32, max_mesh_output_vertices_nv: i32, max_mesh_output_primitives_nv: i32, max_mesh_work_group_size_x_nv: i32, max_mesh_work_group_size_y_nv: i32, max_mesh_work_group_size_z_nv: i32, max_task_work_group_size_x_nv: i32, max_task_work_group_size_y_nv: i32, max_task_work_group_size_z_nv: i32, max_mesh_view_count_nv: i32, max_mesh_output_vertices_ext: i32, max_mesh_output_primitives_ext: i32, max_mesh_work_group_size_x_ext: i32, max_mesh_work_group_size_y_ext: i32, max_mesh_work_group_size_z_ext: i32, max_task_work_group_size_x_ext: i32, max_task_work_group_size_y_ext: i32, max_task_work_group_size_z_ext: i32, _max_union: struct #raw_union { max_mesh_view_count_ext: i32, max_dual_source_draw_buffers_ext: i32, }, limits: Limits, }
Related Procedures With Returns
Resource_Type ¶
Resource_Type :: enum i32 { SAMPLER, TEXTURE, IMAGE, UBO, SSBO, UAV, COMBINED_SAMPLER, AS, TENSOR, COUNT, }
Related Procedures With Parameters
SPV_Options ¶
SPV_Options :: struct { generate_debug_info: bool, strip_debug_info: bool, disable_optimizer: bool, optimize_size: bool, disassemble: bool, validate: bool, emit_nonsemantic_shader_debug_info: bool, emit_nonsemantic_shader_debug_source: bool, compile_only: bool, optimize_allow_expanded_id_bound: bool, }
Related Procedures With Parameters
Shader ¶
Shader :: struct {}
Related Procedures With Parameters
- program_add_shader
- shader_delete
- shader_get_info_debug_log
- shader_get_info_log
- shader_get_preprocessed_code
- shader_parse
- shader_preprocess
- shader_set_default_uniform_block_name
- shader_set_default_uniform_block_set_and_binding
- shader_set_entry_point
- shader_set_glsl_version
- shader_set_invert_y
- shader_set_options
- shader_set_preamble
- shader_set_preprocessed_code
- shader_set_resource_set_binding
- shader_shift_binding
- shader_shift_binding_for_set
Related Procedures With Returns
Shader_Options ¶
Shader_Options :: enum i32 { DEFAULT_BIT = 0, AUTO_MAP_BINDINGS = 1, AUTO_MAP_LOCATIONS = 2, VULKAN_RULES_RELAXED = 4, COUNT, }
Shader_Stage ¶
Shader_Stage :: enum i32 { VERTEX, TESSCONTROL, TESSEVALUATION, GEOMETRY, FRAGMENT, COMPUTE, RAYGEN, RAYGEN_NV = 6, INTERSECT, INTERSECT_NV = 7, ANYHIT, ANYHIT_NV = 8, CLOSESTHIT, CLOSESTHIT_NV = 9, MISS, MISS_NV = 10, CALLABLE, CALLABLE_NV = 11, TASK, TASK_NV = 12, MESH, MESH_NV = 13, COUNT, }
Related Procedures With Parameters
Shader_Stage_Mask ¶
Shader_Stage_Mask :: enum i32 { VERTEX_MASK = 1, TESSCONTROL_MASK = 2, TESSEVALUATION_MASK = 4, GEOMETRY_MASK = 8, FRAGMENT_MASK = 16, COMPUTE_MASK = 32, RAYGEN_MASK = 64, INTERSECT_MASK = 128, ANYHIT_MASK = 256, CLOSESTHIT_MASK = 512, MISS_MASK = 1024, CALLABLE_MASK = 2048, TASK_MASK = 4096, MESH_MASK = 8192, }
Target_Client_Version ¶
Target_Client_Version :: enum i32 { VULKAN_1_0 = 4194304, VULKAN_1_1 = 4198400, VULKAN_1_2 = 4202496, VULKAN_1_3 = 4206592, VULKAN_1_4 = 4210688, OPENGL_450 = 450, COUNT = 6, }
Target_Language ¶
Target_Language :: enum i32 { NONE, SPV, COUNT, }
Target_Language_Version ¶
Target_Language_Version :: enum i32 { SPV_1_0 = 65536, SPV_1_1 = 65792, SPV_1_2 = 66048, SPV_1_3 = 66304, SPV_1_4 = 66560, SPV_1_5 = 66816, SPV_1_6 = 67072, COUNT = 7, }
Version ¶
Related Procedures With Parameters
Constants
This section is empty.
Variables
This section is empty.
Procedures
default_resource ¶
default_resource :: proc "c" () -> ^Resource ---
finalize_process ¶
finalize_process :: proc "c" () ---
get_version ¶
get_version :: proc "c" (version: ^Version) ---
glsl_mapper_create ¶
glsl_mapper_create :: proc "c" () -> ^Mapper ---
glsl_mapper_delete ¶
glsl_mapper_delete :: proc "c" (mapper: ^Mapper) ---
glsl_resolver_create ¶
glsl_resolver_create :: proc "c" (program: ^Program, stage: Shader_Stage) -> ^Resolver ---
glsl_resolver_delete ¶
glsl_resolver_delete :: proc "c" (resolver: ^Resolver) ---
initialize_process ¶
initialize_process :: proc "c" () -> i32 ---
program_SPIRV_generate ¶
program_SPIRV_generate :: proc "c" (program: ^Program, stage: Shader_Stage) ---
program_SPIRV_generate_with_options ¶
program_SPIRV_generate_with_options :: proc "c" (program: ^Program, stage: Shader_Stage, spv_options: ^SPV_Options) ---
program_add_source_text ¶
program_add_source_text :: proc "c" (program: ^Program, stage: Shader_Stage, text: cstring, len: uint) ---
program_create ¶
program_create :: proc "c" () -> ^Program ---
program_delete ¶
program_delete :: proc "c" (program: ^Program) ---
program_set_source_file ¶
program_set_source_file :: proc "c" (program: ^Program, stage: Shader_Stage, file: cstring) ---
shader_delete ¶
shader_delete :: proc "c" (shader: ^Shader) ---
shader_shift_binding ¶
shader_shift_binding :: proc "c" (shader: ^Shader, res: Resource_Type, base: u32) ---
shader_shift_binding_for_set ¶
shader_shift_binding_for_set :: proc "c" (shader: ^Shader, res: Resource_Type, base: u32, set: u32) ---
Procedure Groups
This section is empty.
Source Files
Generation Information
Generated with odin version dev-v0.0.1 (vendor "odin") Linux_amd64 @ 2026-01-30 10:23:17.971518170 +0000 UTC